Founder and Director
Jacob F. Sherson
Jacob is an internationally known quantum physicist who has, amongst other achievements, set the world record for quantum teleportation. He founded ScienceAtHome to create an online platform that democratizes science by turning research problems into engaging games that both capture novel solution approaches and educate citizens and students on science concepts.
In just a few years ScienceAtHome, based at Aarhus University in Denmark has grown to a staff of over 30 and a stable of a half dozen games played by hundreds of thousands of participants. Now, with the help of gamers around the world, Jacob aspires to better understand the difference between human and artificial intelligence and how interfaces can be created to make optimal use of both.
While breaking new ground in Hybrid Intelligence (HI) research, he is also a founding member of the Learn to Think Like a Scientist Consortium. In that role, Jacob has launched a global effort to link citizen science with the core school curriculum in order to foster students' love of learning and curiosity for how the world works, while empowering them to contribute to cutting-edge research.
Jacob has a passion for uncovering interdisciplinary connections between science, technology and society and enjoys mentoring young researchers and encouraging them to follow their dreams.
Janet is an incoming doctoral researcher in hybrid intelligence. She was formerly a U.S. Fulbright Fellow, with degrees in physics and studio art. Her current research includes theoretical and phenomenological turbulence, Human Computer Interfaces, Research through Design, and Research-Enabling Game-Based Education. She is also the international coordinator for the ScienceAtHome activities associated with the global educational initiative, Think Like a Scientist.
Carsten is a social scientist, studying how humans individually and in collaboration with others search for information and solve problems. Within experimental social science, there is often a focus on studying how individuals solve fairly simple problems, while Carsten is interested in how citizen scientists can solve very complex physics problems, such as cooling down atoms or moving quants.
Mads K. Petersen
Mads is the Head of the Data Science unit at ScienceAtHome with a background in physics. He is studying how games can be used to investigate otherwise abstract and hard science, such as how humans formulate strategies to explore complex search problems.
Oana is working on understanding how humans solve problems, why they can do some things better than algorithms and how can we design the problem-solving process (i.e. game) in such a way that humans find it easy and fun to solve some of the most complex problems currently out there.
Rajiv V. Basaiawmoit
Rajiv is also an Entrepreneurship Educator and gamification architect. In SAH he is interested in understanding the science behind collaboration and especially identifying "gaming traits" that can be linked to your personality and to your entrepreneurial skills both through his own game and the Skill Lab games. He is also helping gamify the SAH platform and increase player engagement on the platform. In his spare time, he designs & plays board games and tries solving some of the most pressing social problems of the world today with games and has won several awards for his innovative approaches.
Arthur leads the design and research on education and building technological “tools to think with”. His research focuses on designing constructionist learning activities for classrooms, typically on the intersection between traditional school subjects and novel computational methods, such as computer modeling and machine learning. Arthur also works with developing tools for Multi-Level Agent-Based Modeling. Arthur did his Ph.D. in Learning Sciences at Northwestern University, an MSc in Educational Research at Oxford University, and an MS in Media, Technology, and Games at the IT-University in Copenhagen. In his spare time, Arthur enjoys tinkering with hardware, playing with Machine Learning, learning new programming languages, and running.
Miroslav is a data scientist with a Ph.D. degree in the field of experimental cold atomic physics. He is supervising as well as working on the analysis of data from many of the ScienceAtHome games, such as Skill Lab: Science Detective and Quantum Moves 2. He specializes in applications of machine learning methods in computational citizen science. Apart from spending time with his family, he enjoys biking and capoeira in his free time.
Simon’s background is in quantitative analysis of misconceptions in undergraduate Quantum Physics. He is now leading the group’s Quantum Education efforts as project officer in the QTEdu CSA with a view to supporting the development of a quantum-capable workforce in the next decade. He also researches at the intersection of Physics and Higher Education, studying how Quantum Technology education is implemented across Masters programs in Europe, and how universities can support transnational opportunities for students to access specialist expertise.
He is also co-coordinator of the QTedu Open Master Pilot (QTOM)
Bea helps to push pixels around and her admiration for science, visualization, and technology makes it an easy fit for ScienceAtHome. You can see some of her work here.
In her free time, she likes to relax her mind somewhere in the mountains, but as living in flat Denmark makes that challenge hard - bouldering and picture hunting sound like equally good free time activities.
Research fellow at the Economic Psychology Lab at the University Basel, Switzerland.
Scott is a computational designer and creative technologist exploring the digital-physical dialog of craftsmanship today. He works with artists, product designers, and architects to realize projects as diverse as interactive art and sculpture, product design, video, information mapping, and architectural spaces. While all of these use technology, the end goal is always the human experience behind them.
Andreas studies the psychology of play, games and gamification as well as the more general effects that media use can have on people. His knowledge and ideas have been involved in the development of many scienceathome.org games, which he tests the impact of using a variety of techniques from psychological testing and behaviour data to eye tracking technology.
Andrew is a computational and experimental social scientist interested in using citizen science to push the boundaries of research on collective behavior. While working with ScienceAtHome, he's become a budding physicist too. He also loves cooking, specifically roasting chickens and baking sourdough bread, as well as tinkering with gadgets, playing table tennis, skiing, and scuba diving.
Klaus Mølmer is a theoretical physicist and co-founder of the ScienceAtHome project–when it could still fit in a shoe box. Klaus develops solutions for quantum computing and he is beginning to get both excited and nervous that the assistance from all the players will bring him and his theory colleagues out of business.
Carrie was trained as an experimental physicist in JILA at the University of Colorado Boulder. She came to ScienceAtHome to work with all of the fun experimental toys in the basement, but she also likes to dabble in theory and work on the gamification of citizen science and science education. Her research interests include the production, manipulation, exploration, and control of atoms (and other physical systems). She is also passionate about scientific outreach and communication. In her spare time, Carrie likes to ride bikes, play ice hockey, and play video games (you know, for science!).
Romain is a PostDoc, working in the lab and setting up the trapping and imaging of single atoms. This will open the doors towards interesting experiments using the quantum nature of ultracold Rubidium atoms. If he is not hiding from the sun in the basement where the experiment is located, he gets easily distracted by the Aarhusian life.
Pinja got her PhD in theoretical quantum physics in Finland in and soon thereafter decided to move down south to enjoy warmer climates. She landed in Denmark (a small improvement!) and worked as the Head of Outreach and PR at Science At Home. Pinja spends her time doing physics research, data analysis and learning all about machine learning methods. Her perfect world is full of sun, coffee and cats.
Mario joined the experimental team in 2014 after he completed his PhD in the field of quantum metrology at the Institute of Photonic Sciences in Barcelona. He worked on the imaging technique for the ultra-cold rubidium cloud, to achieve sensitive and nondestructive ways of probing the atoms at the level of their quantum fluctuations.
Aske developed the control system called "ALICE" for the quantum computer experiment. The control system is made in Labview as an easy to learn and flexible solution to control more than hundred events that are required to cool the atoms in the experiment. A large part of his job was to program new control software to be added to ALICE in order to expand the capability of the experiment.
Maddy Tizar Hansson
Maddy was responsible for Outreach and Education implementation at ScienceAtHome. She has a background in Science studies has experience with the Science Communication Unit at the Danish broadcasting network, DR Viden. She has also worked at Danish science museums, the Experimentarium and Kattegatcentret. She specializes in Citizen media science.
Jesse’s interest in cognition and games brought him to ScienceAtHome. Here, he used his experience as a Cognitive Semiotician to further domains like creativity. Jesse both researches artistic endeavours from cognitive-perceptual perspectives and participates in making artful artifacts. While at home, he makes art experiences, plays BoTW, and reads Nausicaä.
Carlos M. Díaz
Carlos is a polymath psychologist focused on media psychology, particularly on how playing video games influence our cognitive skills and vice versa. For this reason, he made a Ph.D. in the Learning Sciences studying the use of Scientific Reasoning in commercial games. He was the cognitive scientist of SAH games and the head of Skill Lab. His aim is to improve how people learn and to unfold science to all people. In his free time, you can find him playing RPGs, board games, or crocheting amigurumi.
Ottó is a PhD student in Physics, working mainly in the lab on the experiment itself. The lab work was to a great extent focused on maintaining and extending the running experiment, and then operating it. Besides, Ottó also did some theoretical work and communicated our science to the public.
With a masters degree in computer interaction and an engaged interest in scientific advancement, the combination of game development and quantum physics is for Anders the perfect match. In his spare time coffee roasting, photographing and digital art are other projects he is equally passionate about.
Jens Jakob Sørensen
Jens Jakob is a PhD student in theoretical physics. Jens Jakob studies the problems, which are solved by the players in Quantum Moves and compares the players to numerical optimization algorithms. He also leads the development of the quantum simulation code behind the quantum games and works on bringing new and even crazier physics into the games. Jens Jakob also spends his time researching which new types of physics we can expect to observe in group's experiment in the basement.
Shaeema Z. Ahmed
Shaeema has earned her M.Sc. in Physics, specialized in Astrophysics at the University of Delhi. She is passionate about communicating science to a more general audience. She is discovering new horizons and opportunities in Denmark.
Steven is a postdoc in Cognitive Science. He studied Psychology and Software engineering, at the University of Adelaide and Changchun University of Science and Technology respectively. Steven completed a Ph.D. at Adelaide in 2018, followed by a postdoc at the University of Michigan. He is interested in psychometrics, computational models of basic cognitive abilities, and especially areas where they overlap.