Publications

2016

Exploring the Quantum Speed Limit with Computer Games

Jens Jakob W. H. Sørensen, Mads Kock Pedersen, Michael Munch, Pinja Haikka, Jesper Halkjær Jensen, Tilo Planke, Morten Ginnerup Andreasen, Gajdaczslav Gajdacz, Klaus Mølmer, Andreas Lieberoth, Jacob F. Sherson, and Quantum Moves players
Nature

2015

Play or Science? A Study of Learning and Framing in Crowdscience

Lieberoth, A., Pedersen, M. K., & Sherson, J. F.
Well Played

Getting Humans to do Quantum Optimization: User Acquisition, Engagement and Early Results from the Citizen Cyberscience Game Quantum Moves

Lieberoth, A., Pedersen, M. K., Marin, A. C., Planke, T., & Sherson, J. F.
Human Computation

2014

Games as a Platform for Student Participation in Authentic Scientific Research

Magnussen, R., Hansen, S. D., Planke, T., & Sherson, J. F.
Electronic Journal of e-Learning

2013

Scientific Discovery Games for Authentic Science Education

Magnussen, R., Hansen, S. D., Planke, T., & Sherson, J. F.
European conference on games based learning

2012

Game-based Research Collaboration Adapted to Science Education

Magnussen, R., Hansen, S. D., Grønbæk, K., Mølmer, K., & Sherson, J. F.

Publications
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