The developers behind Turbulence

We launched a new game, ‘Turbulence’, earlier this month and have already talked a lot about the science behind the game and the design. It’s a very special game both design- and science-wise and taking ScienceAtHome in a new direction. Such an extraordinary game demands effort and long working hours and brings up new challenges on the horizon for our game-developers. So this time, I sat down for a quick catch-up with two of our game-developers, Anders Duemose Lund and Jan Detlefsen about their adventure in chaotic turbulence! Could you tell me a bit about yourself, your history with ScienceAtHome and involvement in ‘Turbulence’? Anders: “I’m a game developer mainly using Unity, which is a Danish game engine. I’ve worked at ScienceAtHome for 3 years and have been involved in developing nearly all the games we have published so far.” Jan: “I joined the team later, about half year ago. I worked the most on Potential Penguin and Turbulence. I had a short encounter with Quantum Dreams as well.” Anders and Jan are both game developers. They are not scientists nor experts within a scientific field—just like many of our players. Instead, they are experts in games and know how to add … Continue reading The developers behind Turbulence