About Quantum Moves 2
Quantum Moves 2 is a gamified citizen science project in the field of quantum physics and hybrid-intelligence. The challenge is transferring atoms in the most optimal way from a specified initial state to the desired target state within very short timescales (milliseconds) in a quantum laboratory. In the world of quantum physics, this is the complex task called quantum optimal control. The idea of the game is quite simple: in every gameplay, the mouse movements are simulating the movement of laser beams which are used in quantum labs to control and transfer atoms. Every gameplay creates a solution which appears on our end as data, describing the movement of the laser beam and overlap of the states of the atoms. The challenges in the game are based on cutting edge research problems in quantum computing and quantum-matter wave optics.
At ScienceAtHome, we believe in the power of human intuition. In the second version of Quantum Moves, players get access to an easy-to-use optimization algorithm. Conventionally, researchers run these optimization algorithms in a computer with a set of instructions. We believe that replacing some parts of a conventional algorithm with the human decision process could lead us to high-quality solutions.
In Quantum Moves 2, the players can choose which solution is worth optimizing and how long should the algorithm run in terms of the number of steps. This human-decision process about when and where to start and stop the optimization algorithm adds high-level heuristics and human intuition to the conventional algorithm. Usually, these additions are very difficult to capture and implement programmatically. In this workflow, human intuition and conventional optimization are working in tandem to produce high-quality solutions. This is an important step towards hybrid-intelligence and also towards extreme citizen science where the players are involved in different parts of the research process and get more understanding about the science problem behind the game.