How to use our games in the classroom?
We have extensive experience in arranging interventions and longer running projects about quantum physics for high school classes. We give an introduction to the differences between classical and quantum physics by going through subjects such as Bohr's atomic model, the superposition principle and Schrödinger's cat, the particle-wave duality, and interpretations of quantum physics.
Our citizen science games are used through the projects to visualise and support the physics explanations. The games motivate and engage the students and enable them to draw upon their knowledge and intuition about classical physics to understand the quantum phenomenon. The behaviour of an atom in a harmonic oscillator potential can, for example, be analysed with the help of an understanding of the pendulum motion. The citizen science aspect of the games - the goal of building a quantum computer - gives a perspective on real-life applications of the physics taught in the classroom.
Beyond the games we also use popular scientific articles about quantum mechanics and the quantum computer games written in Danish, Bohr vs. Einstein: Fortolkning af kvantemekanikken, Spillere hjælper kvantecomputeren på vej and the movie "Den forunderlige kvanteverden" which gives a good introduction to quantum physics and quantum technologies.
We also use the games to teach quantum physics at the university level. In these workshops we use a combination of Quantum Moves and a software called Simulation Tool, which simulates the single-particle Schrödinger equation. These illustrate textbook examples such as "particle in a box" and the harmonic oscillator, enabling students to visualise abstract quantum phenomena.
We have also developed a virtual learning environment for the Advanced Quantum Mechanics course at Aarhus University to supplement traditional lectures and theoretical exercises. The virtual learning environment follows "Modern Quantum Mechanics" by J. J. Sakurai and will be run for the third time in the fall of 2016. If you are interested in checking out or using the virtual learning environment, or any of our other learning materials as a part of your teaching activities, contact us and we will be happy to tell you more!