Publications

This page includes quantum research-related peer-reviewed publications.

For all publications related to ScienceAtHome, please see here.

Featured Publication

Crowdsourcing human common sense for quantum control

This highlights the future potential for crowdsourcing the solution of quantum research problems. Jensen et al. (2020)

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Other publications

Investigating student use of a flexible tool for simulating and visualizing quantum mechanics

The use of Quantum Composer, a tool for the exploration and simulation of quantum mechanical systems in one dimension. Weidner et al., 2020

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Quantum Composer: A programmable quantum visualization and simulation tool for education and research

A tool for visualizing and simulating one dimensional static and dynamic quantum systems. Ahmed et al. (2020)

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Global optimization of quantum dynamics with AlphaZero deep exploration

The first implementation of AlphaZero to quantum computer optimization. Dalgaard et al. (2020)

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More than data gatherers: exploring player experience in a citizen science game

An exploratory player experience study on the game Quantum Moves. Díaz et al. (2019)

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Quantum Computing Gets a Boost From AI and Crowdsourcing

Can an online game that combines human brainpower with AI solve intractable problems? Elíasson et al. (2019)

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Remote optimization of an ultracold atoms experiment by experts and citizen scientists

Hundreds of citizen scientists and several teams of quantum scientists get access to optimizing our quantum experiment through a gamified remote interface. Heck et al. (2018)

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Getting humans to do quantum optimization - user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves
We open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. Lieberoth et al. (2014)
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