Making Quantum Games at the Royal College or Art

At the end of last year, ScienceAthome kicked off a collaboration with the Royal College of Art in London and had a chance to contribute to a two-week course on quantum games.  One of our colleagues, Pinja Haikka, traveled to London to supply students with a good example to start off with–our Quantum Moves game.

Does a gamification hold a key to unleashing your powerful intuition?

Before the students dived into their own game development, Dylan Yamada-Rice led a workshop on Gamification to get them started.  During this workshop, students were asked to apply the method of gamification to a quantum physics concept and produce a game that enables players to gain intuition for some of the counter-intuitive aspects of Quantum Moves. The concepts they could choose from were:

  • wave-particle duality
  • quantum tunneling
  • energy-time uncertainty relations
  • optical tweezers

We encourage you to read the original story by Dylan Yamada-Rice about the methods used during this workshop here.

The course organized by ScienceAtHome and the Royal College of Art is only the beginning of many collaborations where we invite artists and designers to take inspiration from our games into their work. Watch this space for more news later this year!

What is more, Arhusians will have a chance of trying out the newly developed quantum games themselves! Both games will be exhibited at Non-Space Gallery in Aarhus as a part of the European Capital of Culture events in August 2017.

So, hopefully, this summer you can expect to try one of these games:


Making Quantum Games at the Royal College or Art